![]() ![]() These allow me to cycle through other spaceships I might select. I click on the arrow buttons next to the escape pod. “No particular gameplay bonuses or penalties.” A small needle-shaped descending spaceship, from the heat visual on the nose. Meanwhile, the center of the screen is taken up by a small needle-shaped spaceship. Team Fortress 2 characters in my game, why not? It’s an endless dungeon, after all. And then… four Team Fortress 2 characters? Two further down, that I think are from the two DLC sets I got included in this game. Four in the top left, that I don’t recognize. On the bottom, I see ten character portraits, and another twelve question marks. What I’m watching now looks for all the world like a character select screen. Then I accidentally brush a button, and it immediately disappears forever. I count eight major buttons, two developer logos, a fancy shaded title, and… is that a tiny ice cream logo?Ī short animated cutscene shows a camera panning over a very pixelated camera. Mechanical, high.)ĭungeon of the Endless’ title screen is pretty busy stuff, at first glance. ( Spoiler levels: Narrative, low, but high in one place. And, on that side note: more Jarenth Plays news is coming soon, fans!Īnyway: the imagined Let’s Play project hasn’t materialized yet, so I kept Dungeon of the Endless around for particularly slow or busy weeks. The real reason I was hesitant to cover it is because I felt it had a lot of overlap with another game, a similar-sounding game, which I was considering writing a Let’s Play of at the time. In actual truth, I’ve had Dungeon of the Endless around for a while. …Okay, that might be the silliest opening I’ve ever gone for. And that’s usually not a problem I’m fairly confident I can get a good handle on most stuff inside of a week. I only have a self-appointed week to play and write about the games I pick, as most of you probably know. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.Įvery set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below.You know what, readers? I was actually a bit hesitant to cover Amplitude Studios‘ Dungeon of the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. ![]() ![]() All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”Ī few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. It’s tough and unforgiving, but it’s also fair. “From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.” “Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.” ![]()
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